To start roleplaying, make sure your character is consistent with the Setting. If you are looking for new gaming companions, make your character sheet public: go to
your preferred setting and click the (+) button.
In the same section, you will find the list of available players. Explore their profiles, always respecting the indicated "gameplay limits." When you find the ideal
partner, write to them privately to define the details. Then, simply generate a private Room and invite your partner to dive into the adventure together.
Note: If none of the active Settings convince you, you can always create a new one from scratch!
Creating a Setting
In a romance-oriented role-playing game, the setting is not merely an aesthetic background, but the primary catalyst for action. It functions as a
system of external pressures designed to bring characters together or, conversely, force them apart, thus fueling narrative tension.
To build an effective setting, three fundamental pillars must be defined:
- Conflict and Social Pressure
Every setting must clearly establish the boundaries between what is acceptable and what is forbidden. If love were devoid of obstacles, the narrative would lose its
driving force. The social structure (laws, traditions, prejudices, or rivalries between factions) serves to define the risk: what do the protagonists lose if they yield
to their feelings?
- Narrative Isolation and Vulnerability
The setting must include "escape spaces" or situations of isolation where characters can finally let their guard down. These moments allow for vulnerability: away
from the world's gaze, the protagonists can remove their social masks and reveal their authentic selves. Whether it's a deserted balcony during a ball or a shelter
during a storm, intimacy is born where the outside world stops watching.
- The Crisis Catalyst
A dynamic environment generates events that force characters to interact under stress, acting as a plot accelerator. An imminent danger, a sudden need, or an external
crisis forces the protagonists to trust each other much sooner than they are ready to. In these moments of emergency, emotional barriers collapse, transforming the
need for survival into a powerful emotional bond.
How to play a Setting
Playing a Setting is easy: just enter the number generated at the time of creation into the Room access field. Generating the Room automatically authorizes its
Founder to access it. Once inside, the Founder then has the power to invite whomever they wish.
The game is typically played in pairs, but nothing prevents you from inviting a third player, or more, to create even more complex and exciting romantic
entanglements. And if you particularly liked a character, don't forget to vote for them!
The Rules of Narrative Gameplay:
Autonomy and Collaboration (Masterless):
In the absence of an external narrator, the responsibility for the story is shared. Apply the "Yes, and..."
principle: embrace your partner's prompts and build upon them with new details. If a scene requires the intervention of secondary characters (NPCs), both players may
portray them with common sense to enrich the interaction, ensuring the focus always remains on the bond between the protagonists.
The Art of the Slow Burn (Pacing):
The site encourages a reflective and deep narrative style. Do not rush to resolve the romantic conflict: linger
on descriptions, unspoken thoughts, and body language (Show, Don't Tell). A slow pace allows narrative tension to grow organically, making every small emotional
milestone far more significant and rewarding.
Game timing
Each player has their own pace of play, due to their personal commitments. To facilitate meetings between people with compatible paces of play, you can
publish your pace of play on your personal profile:
Fast - Sending the action in response within 20 minutes
Slow - The action in response is sent within the day
Very slow - Sending the response may take several days